Here are three resources which have recently crossed my path that involve using fun and games for social change. Some of these work with groups and some work across social spaces – demographics, communities or organizations. What I like about these games is that they provide a built in set of measureables that can be used to gauge progress and evaluate behaviour change. Sesms like combining fun, visible change and simple yet powerful standards for noticing shift is the holy grail in this kind of work.
Games for Change: Games for Change (G4C) is a non-profit which seeks to harness the extraordinary power of video games to address the most pressing issues of our day, including poverty, education, human rights, global conflict and climate change. G4C acts as a voice for the transformative power of games, bringing together organizations and individuals from the nonprofit sector, government, journalism, academia, industry and the arts, to grow the sector and provide a platform for the exchange of ideas and resources.
The Fun Theory: We’ve blogged this before, but The Fun Theory is “dedicated to the thought that something as simple as fun is the easiest way to change people’s behaviour for the better. Be it for yourself, for the environment, or for something entirely different, the only thing that matters is that it’s change for the better.”
The FreeChild Project: Lots of games and resources at this website dedictaed to youth engagement around social change. FreeChild has been working for almost eight years to promote the idea that when engaged in meaningful ways throughout society, the knowledge, action and wisdom of children and youth can make the world more democratic, more non-violent and engaging for everyone. By working with adults as allies young people learn, teach and lead democracy throughout society!
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